About
Experience
I cut my teeth in the industry at
Final Strike Games in 2018, working along side industry veterans from studios such as 343 Industries, Bethesda, Rockstar, and Sucker Punch.
I later went on to work at Bungie as a Systems Designer on the Vanguard team working on seasonal content for seasons 15 and 16 of Destiny 2.
I am currently working as a Systems Designer at Sucker Punch.
I also work with BrosBeforeGiraffes in my spare time as their Lead Designer where I have shipped three indie games.

Combat Design
Systems Design
Graphic Design
UI/UX Design
Level Design
Game Mode Design
Open World Design
Multiplayer
Engines
Unreal Engine
Unity
Cryengine
Game Maker Studio
RPG Maker
Games
Recommendations
"I was fortunate enough to have the opportunity to manage Max right as he was getting his start in the gaming industry. In the time I worked with Max, the growth I saw in his professional skill set was exponential. Max exceeded every goal I set for him, and quickly became a designer I could trust to deliver creatively inspired work time and again. Max has a fantastic instinct for game design, and his drive and passion in this field is truly inspiring.
However, what Max brings to a team goes so far beyond his design and implementation skills. His positive, optimistic personality has a value that's truly hard to quantify, and the extent to which it elevates a team's moral cannot be overstated. Max is a compassionate coworker who always strives to help his teammates in any way he can. He's also an incredibly responsible communicator with an extremely high emotional intelligence. I've witnessed Max show bold leadership through his actions that far exceeded my expectations, especially considering his experience level at the time. Even though I was his mentor, I found myself instead learning from him in these instances. I know with certainty that Max will go on to become one of the best designers in this industry."
- Matthew Wingler, 2021
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"It was a real pleasure to work with Max at Final Strike Games. Max had his hand to many aspects of design at FSG ranging from item design, bot navigation, prototyping systems, and more. Max absorbs information, is diligent in his research, and always has a positive attitude; making it easy to work with him. I'd definitely work with Max again!"
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- Gregg Metzler, 2021
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"Max and I worked on the gameplay team together at Final Strike. Pre-corona virus we always sat across from each other and Max made work an even better place to be. He was a good designer and a fun person to chat with about games and game ideas. He always worked hard and made some great content while we worked together on Rocket Arena."
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- Brian Gould, 2021







